Development started


8-bit conversion in the making

Some time ago Kevin and I decided to do an Amiga-conversion of the old 8-bit classic "Mutant Monty". This game is remembered by Kevin as a childhood classic and he was looking for a developer to do the coding.

Because we are both interested in the Scorpion engine we chose that option do re-create the game. The engine gives us the tools to speed up development and focus on fine-tuning the gameplay rather that hunting bugs in assembly.

As a designing reference we chose the C64 version of the game (Amstrad version has some small differences here and there). Kevins graphic design uses more colors than the original but preserves the charm of the classic appearance.

Development of the code started in August this year and can be tracked in this public GitHub repository: 

https://github.com/cobour/mutant-monty

We're still looking for an audio artists to create the music and sound effects. So if you want to help out, please let us know.

Right now the level recreation is nearly finished with all levels playable but without the enemies (except levels 1-3).

Next they will be added level by level and gameplay then will be fine-tuned to create a memorable experience.

Stay tuned!


On the photo you can see my "development environment" with the screens (from left to right):

  • macOS running VMware running Windows 11 running Tiled (I am using windows for Scorpion Editor and Tiled because Scorpion Editor is only available for Windows)
  • C64 play-through video as reference
  • Amiga running the actual game

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