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Hydron

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Devlog

  • Retro means retro
    May 26, 2026 by cobour
    4
    Recently I stumbled upon a small post on the website generationamiga.com which grabbed my attention: link Whoever wrote this post really (!!) understood what Hydron is all about. Especially I love thi... Continue reading
  • Call for help
    May 20, 2026 by cobour
    5
    We are happy to have finished sprint 1 of Hydron. This involved a lot of base work especially in rewriting the disk code and doing some sprite tricks. We've tested the result on all relevant Amigas (5... Continue reading
  • We are sprinting...
    April 27, 2026 by cobour
    6
    Kevin and I chose Atlassian Jira to organize our work items and to stay up-to-date about our progress. It was a no-brainer decision because we both use it as well in our day jobs. Right now our first... Continue reading
  • Some news
    April 07, 2026 by cobour
    5
    News from HR Kevin and I are very happy to announce that Krzysztof Odachowski (aka Drakon aka Soundkiller aka Danthalian) has joined our team. He already composed the amazing tunes for our games NeonW... Continue reading
  • Development started
    March 16, 2026 by cobour
    3
    First of all I did a complete rewrite of the disk access code. I've coma a long way starting with NeonWorld, then A100 and now Hydron. On NeonWorld I used the standard adf creator tool that came with... Continue reading
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